The Gargoyles

“The court is assembled. While four kings remain, no head shall claim the bloodied crown.”

The Gargoyles are the single largest crime entity in Duvoch, consisting of members who conceal their faces with physical masks rather than those offered by Solid Light tech. It became custom to make one's mask both an expression of self, and an intimidating visage to strike fear in those outside the gang.

History
As Duvoch’s Vigilante Guild grew, so too did its criminal underbelly. Those that came to the metropolis seeking fortune and freedom sometimes found themselves left behind economically. Distrust built between longtime partners, with stings becoming common thanks to Solid Light tech. Many took to crafting their own terrifying masks from cobbled materials, a signature of individuality that would later mark the Gargoyles’ allegiances. At odds not only with their vigilante countrymen, but with their fellow criminal, gang wars spilled blood thick along the streets as territory fought territory with no idea of who to trust. This culminated in the Deschain Incident, bringing to heel many ringleaders despite its shortcomings. Following this, a council was gathered. The city would be split evenly into quarters, and with each an illegal trade. The leaders of each district would govern their people, but would answer to the other three should any lines be crossed. In this accord, the Gargoyle gang became the single largest source of organized crime in Duvoch.

Today, the power balance between the four Gargoyle kings is precarious. One leader killed and replaced. Another recently returned to his kingdom from jail. The third a usurper. The fourth a hermit. Deals are made behind closed doors and the distrust of years past grows in the court.

The Four Kings Accord
After the bloody power struggle that ultimately resulted in the Deschain Incident, those who sought to lead the Gargoyles met and came to an agreement: the city would be broken into territories, and each would have their own rule of the Gargoyles who resided there. Any moves one of the leaders made would be reviewed by the other three, and so the mad grab for supremacy could be shut down under threat of three instant, united enemies.